AI 3D Models for Game Development
Generate game-ready props, characters, and environments in seconds using Text-to-3D and Image-to-3D. Export to GLB, GLTF, FBX, or OBJ for Unity, Unreal, and more.
Why AI 3D for Games
Accelerate content production for prototypes and production. Focus on gameplay while Next3D handles asset creation.
Rapid Asset Creation
Create variations of props and environment pieces within minutes instead of hours.
Text-to-3D
Describe an object (e.g., “rusty sci‑fi crate”) and receive a textured model ready for import.
Image-to-3D
Turn concept art or screenshots into dimensional 3D meshes to iterate faster.
Universal Export
Export GLB, GLTF, FBX, OBJ, STL, PLY and import directly into Unity, Unreal, Blender.
Typical Game Assets
- Props: crates, barrels, weapons, furniture, vehicles
- Characters & Creatures: base meshes for blockout and look‑dev
- Environment: rocks, foliage, modular walls, architecture
- VFX & Set Dressing: debris, decals, background elements
Suggested Workflow
Ideation
Use Text‑to‑3D to explore multiple directions quickly.
Reference
Refine using Image‑to‑3D with your concept art or reference shots.
Export
Export GLB/FBX/OBJ and import into your engine/toolchain.
Polish
Optional tweaks in Blender/Maya; iterate materials and scale.
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FAQ
Can I use the models commercially?
Yes. Models generated with Next3D can be used in commercial projects. Please review your engine/tool licenses accordingly.
Which formats work best for Unity/Unreal?
GLB/GLTF and FBX are commonly used. Choose the one that best fits your pipeline and tooling.
Do I need 3D skills?
No. You can start from plain text or a single reference image. Knowledge of your engine import settings helps polish results.