Capture & Shot Planning
- Ensure even lighting, avoid harsh shadows or blown highlights.
- Cover all angles: front, back, sides, top, bottom; include close‑ups of materials and decals.
- Keep focal length consistent; avoid ultra‑wide distortion for product shots.
Pre‑processing & Backgrounds
- Use solid, contrasting backgrounds when possible; remove busy backgrounds to reduce ambiguity.
- Crop to subject and normalize exposure/white balance for consistency.
Material & Scale Hints
- Annotate key materials (e.g., brushed aluminum, birch wood, matte plastic) to guide PBR generation.
- Provide real‑world scale or reference object; specify units (cm/m).
Mesh Cleanup & UVs
- Check for non‑manifold geometry, flipped normals, and loose vertices.
- Create clean UVs; ensure texel density is consistent across parts.
PBR Texturing & Baking
- Prefer metal/rough PBR; bake normals/occlusion for detail without excess geometry.
- Keep texture sets logical (e.g., body/frame/panels) and resolutions appropriate (1k/2k/4k).
Export Formats & Settings
- GLB/GLTF for web/AR; FBX for engines with animations; OBJ for simple static meshes.
- Embed textures when possible; verify materials on import.
Engine & Web Integration
- Unity/Unreal: validate scale, collision, and LODs; assign proper shaders.
- Web: test in a GLTF viewer/Three.js; watch GPU memory and draw calls.
Quality Checks
- Inspect seams, shading artifacts, and texture tiling; verify silhouette and proportions.
- Test under different lighting and backgrounds to ensure robustness.
FAQ
How many photos do I need? For small products, 8–12 well‑lit angles often suffice; more for complex shapes.
Can I use smartphone photos? Yes — prioritize consistent lighting and steady framing.